Technical Artist
About
I am a technical artist with a focus in tool development, rigging, and modeling. I have a knack for workflow optimization and a curiosity that drives me forward. I have experience working in Maya, Houdini, Unreal Engine, among other 3D software. My main programming language is Python, and it is what I use for tools. I am comfortable working in many areas across the 3D pipeline, both in games and film/tv.
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My journey:
After working in HR for 5 years, I decided to make a change. I have always had an interest in technology and a passion for art. When I realized there was a career path that harnessed both of these passions, I had to take the chance. Fast-forward to my mid-twenties and hours of research later, and I stumbled upon the world of technical animation. Nothing is more exciting to me than the intersection of tech and art. I love to solve problems and help others. As a technical artist, I hope to make my own mark in a space that has fascinated me since I was a kid.
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For more information about my work experience and skills, please see my resume page or the socials linked below.
770-880-2188
